Showing posts with label plan. Show all posts
Showing posts with label plan. Show all posts

Wednesday, September 12, 2007

Paper Mario Boss Strategies: Anti Guys Unit

by jdaster12.8



NOTES: Whenever the phrase "3-BP Badges" is mentioned, it refers to the badges HP Plus, Damage Dodge, Pretty Lucky and Happy Heart (specifically the first two).



All methods mentioned require a large amount of FP and BP, and recommend Bombette as partner.



"HP-Weighted Item", as referred to in the first method, is an item restoring at least 30 HP and 10 HP.



The third method requires that you follow "The Ultimate No-Damage Plan" from a previous post.



Finally, Life Shrooms are always nice to have for backup.





METHOD #1: The 'Multibounce' Method



Recommended level: 23+

HP required: 50 (total HP used: roughly 80-90)

FP required: 30 (total FP used: 32-36)

BP required: 30

Items Used: HP-Weighted Item

Badges Used: Multibounce, Power Plus x2, Last Stand, Close Call, Power Rush, Mega Rush, Refund, 3-BP Badges x4.

Turns: 5



Battle Layout:



Turns 1-3: Multibounce + Power Bomb.

Turn 4: (Use HP-Weighted Item) + Power Bomb.

Turn 5: Power Bomb.



A YouTube video of me performing this is available @

http://www.youtube.com/watch?v=2Yek_0Kljmc





Method #2: The 'Mega Quake' Method



Recommended level: 25+
HP required: 50 (total HP used: roughly 45-60)
FP required: 40 (total FP used: 39)
BP required: 30
Items Used: (none)


Badges Used: Mega Quake, Power Plus x2, All or Nothing, P-Up D-Down, 3-BP Badges x4

Turns: 3



Battle Layout:



All Turns: Mega Quake + Power Bomb



Alternatively, replace P-Down, D-Up + All or Nothing with Flower Saver and follow this setup: (Uses 2 SP + 38 FP, Required HP: 40, FP: 40, BP: 30, Level: 23; Turns Taken: 4)



Turn 1: Chill Out + Power Bomb

Turns 2-4: Mega Quake + Power Bomb



Method #3: The 'Last Stand' Method



This method requires that you follow the 'Ultimate No-Damage Plan' by jdaster12.8.



Recommended level: 17-18

HP required: 5 (total HP used: roughly 10)

FP required: 45 (total FP used: 45)

BP required: 30

SP Used: 2

Items Used: (none)
Badges Used: Mega Quake, Last Stand, Close Call, Power Rush, HP Drain, Defend Plus, Damage Dodge, All or Nothing, Power Plus, P-Down D-Up
Turns: 4




Battle Layout:



Turn 1: Chill Out + Power Bomb

Turns 2-4: Mega Quake + Power Bomb



All methods of defeating the Anti-Guys Unit are (c)2006-7 LL/jdaster12.8.

Friday, August 31, 2007

Paper Mario: The Ultimate No-Damage Plan
by jdaster12.8

This plan, if executed correctly, can reduce damage taken to virtually nothing.

When you start the game, play as you normally would all the way through chapter 4
EXCEPT YOU MUST NOT LEVEL H P UP AT ALL.

If you need extra H P, level up your B P instead, then put on one (or two) H P Plus Badges.

During the post-chapter-4 Peach's Castle intermission, go to the room on the far right on the bottom floor and collect the Last Stand Badge, then put this in the Magical Treasure Chest upstairs. (if you have not put Power Rush in it as well, do so now)

Once you take control of Mario again, go to Merlow's house and take the badge out of the other treasure chest.

Following this, go and talk to Chet Rippo (the odd-looking guy next to Harry's shop in SW Toad Town) and 'upgrade' your F P or B P (pref. B P).

Doing this will increase that stat by 2x a level-up, and decrease the others by one level's worth.
Thusly, if you take off any H P Plus badges, you will have a max H P of 5.

Once this has happened, all 'Danger' badges will always take effect.

Putting on 'Last Stand' will make you take half damage from everything and Defend Plus, P-Down D-Up, and Damage Dodge badges will add to the effect.

Putting on the 'H P Drain' badge will take away 1 A P, but will restore H P with every hit Mario does to an enemy (max of 5)

Power Rush and Close Call also take effect all the time with these badges on.

Putting on all of the aforementioned badges will increase your D P by 2 (5 if guarding) plus the 1/2 effect, keep your A P the same, make enemies sometimes miss, and allow you to collect H P from Mario's attacks. (Assuming you use both Damage Dodge badges, this requires 20 B P).

NOTE: The biggest problem with this plan is once Mario gets to be a level-19, he will have to level up his H P.

P.S. However, you'll never have to use an item restoring more than 5 H P while this works!