Showing posts with label bow. Show all posts
Showing posts with label bow. Show all posts

Saturday, September 22, 2007

Kent C. Koopa Strategies
by jdaster12.8

Upon many others annoying traits, what I consider the most annoying thing about Kent c. is that he can knock out your partner.

The solution to this is incredibly simple: Use Chill Out to render him unable to do this for 3 turns! (and it also decreases his jump power by a nice amount, too. :))

Then, I suggest you use Power Plus x2, All or Nothing, D-Down Jump and Bow's Fan Smack (on Kent C.'s tail) to take him out before his AP returns.

This requires a minimal amount of HP, 18BP, 2SP, 26FP and a double-upgraded Bow.

Getting the required FP and BP may take a while, but this is definitely the quickest and most guaranteed way to beat him.