Saturday, September 22, 2007

Kent C. Koopa Strategies
by jdaster12.8

Upon many others annoying traits, what I consider the most annoying thing about Kent c. is that he can knock out your partner.

The solution to this is incredibly simple: Use Chill Out to render him unable to do this for 3 turns! (and it also decreases his jump power by a nice amount, too. :))

Then, I suggest you use Power Plus x2, All or Nothing, D-Down Jump and Bow's Fan Smack (on Kent C.'s tail) to take him out before his AP returns.

This requires a minimal amount of HP, 18BP, 2SP, 26FP and a double-upgraded Bow.

Getting the required FP and BP may take a while, but this is definitely the quickest and most guaranteed way to beat him.

No comments: