Monday, February 11, 2008

Enemy Badge/Partner Strategies
by jdaster12.8

This post will show the weaknesses of several enemies/bosses in Paper Mario.

Fuzzy/Forest Fuzzy/Jungle Fuzzy/Swoopula: A Volt Shroom nullifies all HP-draining attacks.

Cleft/Hyper Cleft: Quake Hammer, if executed correctly, will kill any number of Clefts immediately. Likewise, 2 Quake Hammer moves will kill any number of Hyper Clefts.

Swooper/Swoopula/Fuzzipede: A Quake Hammer, Parakarry or Watt move will hit him on the ceiling.

Pyro Guy/Lava Bubble/Lava Piranha/Ember: Ice Power Badge and Bomb attacks work well.

Dark Koopa/Putrid Piranha/Crayzee Dayzee/Crystal King, and a whole bunch more: Dizzy/frozen/poison/sleeping moves averted by Feeling Fine.

Kent C Koopa/Ember/Bowser, etc.: The partner-stunning moves can be prevented by using Chill Out.

Any enemy that charges up or becomes invisible can be turned back to normal with Star Beam.
***Koopatrols in their shells will not come back out, so their charged power stays the same.


Strategies in this guide (c)2008 jdaster12.8.